Novel, advanced game techniques provide us with new possibilities to mimic a complicated training process, with the added benefit of enhanced safety. Our current research focuses on its use with serious games for traffic education. This opens the possibilities to employ and use driving simulators for a wider set of applications. The result shows that the level of realism is sufficient and that the entertainment value was considered to be high. In these experiments driving school students were instructed to freely explore a driving game specifically designed for the simulator platform. Observations from a set of experiments conducted in the simula-tor are presented in this paper. In addition, the architecture is scalable and allows for using commercial video games in the simulator. The use of consumer electronics, standard game technology and limited motion feedback makes this simulator relatively inexpensive. Each screen is handled by a standard PC, typically used for computer games, and the projection on the screens is handled by budget LCD-projectors. The core of the simulator is a complete car surrounded by seven screens. The usage of video game technology and software has been a central design principle. The aim is to use the simulator as a platform for studies of serious games. This paper presents the design and architecture of a mid-range driving simulator developed at the University of Skövde.
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